Oksana Shynkaruk1, Nataliia Byshevets1, Olena Iakovenko1, Kostyantyn Serhiyenko1, Eduard Anokhin1, Yuriy Yukhno1, Vitaly Usychenko1, Maksym Yarmolenko1, Sergiy Stroganov1
1National University of Ukraine on Physical Education and Sport, Innovation and Information Technologies in Physical Culture and Sports
Department, Kyiv, Ukraine
Modern Approaches to the Preparation System of Masters in eSports
Sport Mont 2021, 19(S2), 69-74 | DOI: 10.26773/smj.210912
Abstract
The preconditions of the development of eSports are investigated and the content of Masters’ preparation in eSports is substantiated. Analysis of scientific and methodological literature, Internet data and methods of mathematical statistics were used as research methods. The study involved 15 experts: eSports specialists, rep- resentatives of the Ukrainian eSports Federation. The research was conducted during of the 2019-2020. The analysis of the curriculums of the second level of post-graduate studies of 6 higher educational institutions of foreign countries was carried out. The analysis allowed identifying promising areas of eSports development in the educational environment. The main preconditions for its development with the projected benefits of eSports have been identified, potential threats have been identified, including problems with the locomotor system, decreased visual acuity, and deteriorating health due to irrational work schedule. The necessity of master's programs introduction for preparation of specialists in eSports is justified. It is established that along with the special practical skills of the player, eSports specialists must clearly understand the aspects of team building and organization of the eSports training process, as well as have theoretical knowledge, practical skills and abilities aimed at maintaining and improving their health. The terminology for ensuring the devel- opment of eSports science is clarified. The educational program of the second level of post-graduate studies of higher education specialty 017 "Physical Culture and Sports", specialization eSports was developed. Accord- ing to the results of the expert evaluations method the content of the specialization cycle of the educational program was determined.
Keywords
eSports, master, development, formation, prerequisites, education, maintenance, programs
References
Bajkovskij, Yu. V., & Vinokurov, A. S. (2019). Formation of eSports in the sports industry. Tradiczionnayai innovaczionnaya nauka: istoriya, sovremennoe sostoyanie, perspektivy`.Materialy` mezhdunar. nauchno-praktich. konf. Ufa (260-262).
Briskin, Yu., Onopko, V., & Pityn, M. (2015). Periodization of eSports development. Sportyvnyi visnyk Prydniprovia, 3, 11-14.
Buyanova, A. V., & Kozilina, V. (2017). ESports: history of formation, current state and prospects of development. Soczial`no-politicheskie nauki, 5, 77-80.
Byshevets, N., Denysova, L., Shynkaruk, O., Serhiyenko, K., Usychenko, V., Stepanenko, O., & Syvash, I. (2019). Using the methods of mathematical statistics in sports and educational research. Journal of Physical Education and Sport, 19(3), 1030-1034. https://doi.org/10.7752/jpes.2019.s3148,
Byshevets, N., Shynkaruk, O., Stepanenko, O., Gerasymenko, S., Tkachenko, S., Synihovets, I., Filipov, V., Serhiyenko, K, & Iakovenko, O (2019) Development skills implementation of analysis of variance at sport-pedagogical and biomedical researches. Journal of Physical Education and Sport, 19(6), 2086–2090. https://doi.org/10.7752/jpes.2019.s6311
Chaika, Ye. V. (2018). The state and dynamics of growth of the eSports market. Ekonomichnyi visnyk Natsionalnoho tekhnichnoho universytetu Ukrainy “Kyivskyi politekhnichnyi instytut”, 15, 443-52.
Denysova, L., Byshevets, N., Shynkaruk, O., Imas, Ye., Suschenko, L., Bazylchuk, O., Oleshko, T., Syvash, I., & Tretiak O. (2020). Theoretical aspects of design and development of information and educational environment in the system of training of masters in physical culture and sport. Journal of Physical Education and Sport, 20(1), 324 – 330
Denysova, L., & Shynkaruk, O. (2020). Analiz zakordonnoho dosvidu fakhovoyi pidhotovky mahistriv fizychnoyi kulʹtury I sportu u zakladakh vyshchoyi osvity Kytayu [Analysis of foreign experience of professional training of Masters of physical culture and sports in higher education institutions of China]. Naukovyy chasopys Natsionalʹnoho pedahohichnoho universytetu imeni M. P. Drahomanova. Seriya, 15(3), 508-12
Denysova, L. V., Byshevets, N. H., & Shynkaruk, O. A. (2019). ESports: basic concepts, directions, development trends. Proceedings of the Second All-Ukrainian Electronic Scientific & Practical Conference with International participation «Innovative and information technologies in physical culture, sport, physical therapy and ergotherapy (260-262).
Denysova, L. Shynkaruk, O. & Usychenko, V. (2018). Cloud technologies in distance learning of specialists in physical culture and sports. Journal of Physical Education and Sport, 18(1), 469-472. https://doi.org/10.7752/jpes.2018.s166
Horova, K. O., Horovyi, D. A., Kiporenko, O. V. (2016). The main trends in the eSports market. Problemy i perspektyvy rozvytku pidpryiemnytstva, 4(2), 51-5.
Imas, E., Shynkaruk, O., Denisova, L., Usychenko, V., & Kostykevich, V. (2018). Physical and mental human health in the contemporary information environment. Journal of Physical Education and Sport, 18(3), 1791-1795. https://doi.org/10.7752/jpes.2018.03261
Khasanova, A. Sh. (2014). Formation of sustainable competitiveness in the context of informatization of the economic space. Vestnik e`konomiki, prava i socziologii, 4, 101-5.
Korchemnaya, N. V. (2017). ESports in educational and leisure practices of modern youth. Pedagogika. Psikhologiya. Socziokinetika, 4, 211-4.
Korobchynskyi, M. V., Chyrun, L. B, Vysotska, V. A, & Nych M. O. (2017). Features of forecasting the results of matches in eSports. Radioelektronika, informatyka, upravlinnia, 3, 95-105.
Lazneva, I. O., & Tsaranenko, D. I. (2018). ESports and its impact on changing the structure of the global computer game market. Naukovyi visnyk Uzhhorodskoho natsionalnoho universytetu.
Shtanko, D. I. (2017). Investiczii v kibersport. Innovaczionnayanauka, 12, 118-121.
Shynkaruk, O., Borysova, O., Yakovenko, E., Kostiukevych, V., Yukhno, Yu., Nagorna, V., & Mytko, A. (2019). History of development of esports in Ukraine. History of Physical Culture and Sport of the Peoples of Europe [Text]: Coll. abstracts III International of sciences congress (September 10–12, 2019). Contributed by: AV Tseos, S. Ya. Indika. Lutsk: Eastern Europe. nat. them. Lesya Ukrainka, 40
Shynkaruk, O., Yukhno, Yu., Serhiyenko, K., Yakovenko, O., & Anokhin, E. (2019). Mizhnarodnyy dosvid rozvytku kibersportu [International experience in the development of eSports]. Proceedings of the Second All-Ukrainian Electronic Scientific & Practical Conference with International participation «Innovative and information technologies in physical culture, sport, physical therapy and ergotherapy (282-283).
Smolyar, A. O. (2017). The formation of business - models of the eSports industry. vE`konomika. Biznes. Finansy`, 10, 24-27.
Tretiak, O., Danylo, S., Konovalska, L., Bazylchuk, O., Sushchenko, L., Bazylchuk, V., Shynkaruk, O., & Denysova, L. (2020). Factor structure of interrelation between indices of physical condition and definition of the level of physical readiness of future specialists in higher pedagogical education to act in extreme situations. Journal of Physical Education and Sport, 20(1), 461 – 468. https://doi.org/10.7752/jpes.2020.s1068
Vishnevskij, A. V. (2014). Philosophical understanding of the concept of computer game. Vestnik Omskogo universiteta, 3, 91-92.